Bethesda (Sister Beth)

Bethesda's earliest memories are of growing up in a Sasserine orphanage run by the Daughters of Isilahr. When she came of age, she took her vows. Bethesda (which means "House of Mercy" in Old Ralani), or "Beth" as she likes to be called, as a "daughter" of Isilahr, and considers herself an adopted "sister of Aleyssia"

In keeping with her upbringing, faith and order, Sister Beth has taken vows of poverty (all monies she obtains go back to the order), chastity (until and unless she takes a husband she will not engage in any kind of sexual activity), obedience to the order and service to all those in need she encounters.

Sister Beth has never before left Sasserine, but is one of the most accomplished, experienced and well trained healers in Sasserine's House of Isilahr. However, she could not pass up an incredible opportunity to help the order when it was presented. An adventurer from Farshore came to Sasserine looking to hire a healer to tend to his party and was willing to pay 10 gold pieces per day. However, Beth was overseeing a patient who would require her attention for at least the next week. The adventurer gave her a platinum ring with a symbol of a Fire Troll on it, telling her that he could use it to call her to him in a week's time.

Beth is kind and compassionate - she is considered to have the best bedside manor of all her piers. Unfortunately, she does tend to be somewhat naive as a result of her sheltered upbringing. However, her faith and desire to give back to the order that has given her so much is her driving force and, while she goes out into the world with some trepidation, she is confident that her sister Aleyssia and her mother Isilahr will take care of her.


Female human cleric 10
LG Medium humanoid
Init +0; Senses Listen +4, Spot +4
Languages Common

AC 10, touch 10, flat-footed 10
HP 54 (10 HD)
Fort +8, Ref +3, Will +11
Spd 30 ft.
Space 5 ft.; Reach 5 ft.
Base Atk +7/+2; Grp +7
Combat Gear

Abilities Str 10, Dex 10, Con 12, Int 13, Wis 19, Cha 16
SQ Turn undead
Feats Extra Turning, Improved Turning, Persuasive, Skill Focus (Heal), Scribe Scroll
Skills Appraise +1, Bluff +5, Concentration +14, Diplomacy +3, Disguise +3, Gather Information +3, Intimidate +5, Knowledge (Religion) +14, Listen +4, Perform +3, Search +1, Sense Motive +4, Spellcraft +14, Spot +4, Survival +4
Possessions Healer's Kit, Wooden Holy Symbol

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