Note: The following is the synopsis from Dungeon Magazine for “The Sea Wyvern's Wake” to bring to speed those just joining. Read at your own risk. See chapter entries for actual story line.
Player's Supplement for Adventure 3
All ocean voyages are fraught with peril, yet a voyage to the infamous Isle of Dread might seem to some old salts to be deliberate goading of the gods of the sea. Many of those who attempted the voyage before and manged to return to civilization often choose not to speak of the trials they experienced on the dangerous route, yet those whose lips can be loosened by a draught of grog whisper amazing stories… tales of pirates, sea monsters, terrifying storms, and perhaps most harrowing of hall, of a strange and sinister land without land, a floating graveyard of dead ships mired in a sargasso the size of an island. the place has many names, but its most well-known may be it's most apt - Journey's End.
Lavinia recruits the Heroes to aid her in a long journey south to visit and resupply the colony of Farshore on the Isle of Dread. The Heroes are put in charge of a ship captured in the previous adventure, the Sea Wyvern. Their journey takes them from the city of Sasserine along the coast of the Sanjaara Jungle, and along the way they encounter several dangers and perils, including possible treachery from within. After a quick stop at the infamous ruins of Tamoachan to do a bit of exploring, they must contend with a vicious three-headed hydra. Meanwhile, the Heroes discover an old enemy, Rowyn Kellani, who has stowed away on board and is busy making trouble.
Eventually, they hit the open sea and arrive at an immense sargasso sea in which dozens of ancient ships lie lodged. The Sea Wyvern becomes enmeshed in the creepy seaweed as well. In order to free their ship and continue onward, the Heroes must defeat the vine horrors of the sargasso and slay the heart of the seaweed, a plant monster known as the Mother of All. Finally, the Heroes reach the Isle of Dread after a tremendous storm, where they find the hulk of the Blue Nixie scuttled against the rocks – with no crew. What happened to the crew of the Nixie and their patron, the lovely Lady Lavinia?
Or skip ahead
- Chapter 2 - And for dessert ... pickled mephit???
- Chapter 3 - A chatty hussy, an exuberant child, and a haunted passenger walk onto a boat...
- Chapter 4 - Visiting Port Blackwell
- Chapter 5 - Score One for Saris (A Celebration Fit for Heroes)
- Chapter 6 - Dr. Ornrik to the O.R. .... Dr. Ornrik to the O.R. ... STAT!
- Chapter 7 - Hey, I remember you!
- Chapter 8 - But, I Don't Think She Can Swim Like That...
- Chapter 9 - Exploring the Olman Ruins of Tamoachan
- Chapter 10 - Boy, These Things Are HEAVEY
- Chapter 11 - One, Two, Freddy's Coming For You...
- Chapter 12 - Which Part of the Plan Was THAT???
- Chapter 13 - A Night To Remember
- Chapter 14 - If Two Heads Are Better Than One...
- Chapter 15 - What, Not Even A Wine Cellar???
- Chapter 16 - Avner Tries to Strike a Deal
- Chapter 17 - Boy, This Crew Sure Likes to Party
- Chapter 18 - It's a Bird, It's a Plane, It's ... Miles and Miles of Seaweed???
- Chapter 19 - They're coming...
- Chapter 20 - Brotherly Love; It's So Sweet Sometimes
- Chapter 21 - “I Discovered I Scream The Same Way Whether I'm About To Be Devoured By A Great White Or A Piece Of Seaweed Touches My Foot"