Note: The following is the synopsis from Dungeon Magazine for “Here There Be Monsters” to bring to speed those just joining. The Surgeon General warns that synopses may be hazardous to your health. See chapter entries for actual story line.
Player's Supplement for Adventure 4
A long, perilous ocean journey behind them, the crew of the Sea Wyvern finds itself investigating the shipwreck of the Blue Nixie on the Isle of Dread. Their destination lies well over 150 miles to the south, and their patron and the other survivors of the wreck are somewhere within those jungles, heavy with the threat of the island's terrible inhabitants. Yet the unknown enemies are far more sinister, far more than just dinosaurs hunt the vast jungles. Before long, a cunning fiend picks up their trail, and its duplicitous master demands their sacrifice.
The Blue Nixie is found holed, impaled on a reef a few hundred feet from shore, having left only one option for its survivors - a dangerous overland journey to Farshore. As the heroes take stock of the situation, a hungry tyrannosaurus wanders out of the jungle looking for a quick meal. After dealing with the beast, their expert Ural Forol, and their tracker, Skald, plot the most likely route the survivors might have taken. Before the party leaves the shore, they gather up all the provisions they can find and send them along with the Sea Wyvern while they go in search of Lavinia.
The journey to Farshore takes the heroes through a jungle inhabited by large predatory bird-like creatures and hungry dinosaurs. After encountering an outcast Aranea, the Heroes come to an ancient underground ruin manned by monstrous scavengers and the restless dead. As they leave, they can't shake the suspicion that they are being watched.
On the other side of the mountains, the trail winds along a stretch of shoreline cliffs. A primitive band of gargoyles strikes at the Heroes numerous times before they can leave the cliffs for the island interior. This transition is hampered by a number of mishaps, and eventually the group heads into the island interior.
The Heroes then find themselves in a fog-shrouded jungle with no apparent way out. That night, the fiend who has been silently stalking them (a simian demon known as a Bar-Igura) finally strikes, abducting Urol in the process. Recovering the expert leads the Heroes to an ancient shrine to Demogorgon, forcing them to deal with the fiend and his minions.
Or skip ahead
- Chapter 2 - Six Foot Turkeys!
- Chapter 3 - Another Rumble in the Jungle
- Chapter 4 - I Knew an Old Woman Who Swallowed a Fly...
- Chapter 5 - "What are you going to do if we are attacked in the night by more of those giant turkeys? Wave your beard at them?!”
- Chapter 6 - Gee, That Giant Centipede Hanging On The Wall Above Our Heads Looks Heavy…
- Chapter 7 - Never Knew Lonely
- Chapter 8 - My Mummy, My Mummy, Wherever I Go, He Goes…
- Chapter 9 - Didn't We Have A Thief With Us At One Time?
- Chapter 10 - "Sleeping is no mean art: for its sake one must stay awake all day."
- Chapter 11 - “Some people drink deeply from the fountain of knowledge. Others just gargoyle.”
- Chapter 12 - "We cannot see it, but it sees the heat of our bodies and the heat of our fear…"
- Chapter 13 - "The Only Thing We Have To Fear Is ... Fear Ourselves!"
- Chapter 14 - Too Little, Too Late
- Chapter 15 - The Dream Sequence Always Rings Twice ... At Least
- Chapter 16 - …And in the master’s chambers, They gathered for the feast, They stab it with their steely knives, But they just can’t kill the beast…
- Chapter 17 - Nothing Like a Good Field Appendectomy to Put a Guy in His Place … or Turn Him Into a Horse Thief
- Chapter 18 - Hey, Brother, Have You Seen My Finger?
- Chapter 19 - Die, You Damn Dirty Ape!
- Chapter 20 - We Will, We Will, Rock You, Rock You!
- Chapter 21 - "There are things known and things unknown and in between are the doors"