Fire trolls...just because
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In the words of the original Dungeon Master, Rob:

It started in error. After one too many bad puns by…I don't remember, but I'm guessing it was Troy, I said, "That's it…five fire trolls show up and eat you. You're dead."

The appropriate response was given…"What's a fire troll?"

It was just a slip of the tongue. I'm sure that I meant to say fire giants or something of that nature, but "troll" is what rolled off of my lips.

And so it began…the threat of fire trolls was out there. Only time would tell what would come.

Turns out that The Fire Trolls ended up being a band of assassins I used in a pretty slick encounter/dream sequence. Much fun.

Anyway, that's the Fire Trolls story. A game element created completely by accident.

However, it turns out that "fire trolls" really exist in mythology and in D&D. I happened upon a discussion on the Wizards of the Coast boards, but of course that's all gone. Luckily we preserved the stats that someone had posted for the creatures:

Game stats for Fire Troll:

Size/Type: Large Giant
Hit Dice:6d8+36 (63 hp)
Initiative:+2
Speed:30 ft. (6 squares)
Armor Class:16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple:+4/+14
Attack:Claw +9 melee (1d6+6)
Full Attack:2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
Space/Reach:10 ft./10 ft.
Special Attacks:Rend 2d6+9
Special Qualities:Darkvision 90 ft., low-light vision, regeneration 5, scent
Saves:Fort +11, Ref +4, Will +3
Abilities:Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Skills:Listen +5, Spot +6
Feats:Alertness, Iron Will, Track
Environment:
Volcanic mountains
Organization:Solitary or gang (2-4)
Challenge Rating:5
Treasure:Standard
Alignment:Usually chaotic evil
Advancement:By character class
Level Adjustment:+5
Fire Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, fire trolls are very agile.
A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rocky course hide is the color of volcanic rock with traces of red and orange. They tend to be hairless.
Fire Trolls speak the same language as Fire Giants.
Combat
Fire Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent.
Rend (Ex)
If a fire troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex)
Cold and acid deal normal damage to a fire troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Fire Trolls As Characters
Fire Troll characters possess the following racial traits.
• +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
• Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
• Space/Reach: 10 feet/10 feet.
• A troll’s base land speed is 30 feet.
• Darkvision out to 60 feet and low-light vision.
• Racial Hit Dice: A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
• Racial Skills: A troll’s giant levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Listen and Spot.
• Racial Feats: A troll’s giant levels give it three feats.
• +5 natural armor bonus.
• Natural Weapons: Claw (1d6) and bite (1d6).
• Special Attacks (see above): Rend, damage 2d6 + 1½ times Str modifier.
• Special Qualities: Regeneration 5, scent.
• Automatic Languages: Giant. Bonus Languages: Common, Orc.
• Favored Class: Fighter.
• Level adjustment +5.

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