Liamae Teslikaria

Liamae was a rebel against her noble parents who ran away from home in Sasserine to the exotic Sanjaara Jungle to experience what life had to offer. Her capricious and sometimes self-destructive lifestyle habits (ranging from a fondness for exploring dangerous regions on her own to an increasingly morbid fascination with how lucky she really was) eventually put a great deal of strain on her relationships with her companions leading, in-part, to the break-up of the Jade Ravens.

When the Sea Wyvern was caught in a storm while circumventing the Isle of Dread bound for Farshore, Liamae was struck by a bolt of lightning and nearly killed. She woke from her coma at Farshore, her only memory of the incident a vision of an athletic woman wearing tight clothing and a flowing red cloak. In the vision, the woman defied all manner of peril, relying on what seemed to Liamae to be a delightful combination of physical prowess and pure dumb luck. She's since come to realize that this vision was of the goddess of luck, S’Thar. Her new-found faith softened her cynical and bitter edges to a great extent, and she took great pains to make amends to anyone she had treated poorly on the voyage. Since arriving at Farshore, she has frequently invited her new friends on any number of dangerous and frivolous adventures just to "test their luck" against the isle, making her attention quickly grow old.

Liamae was the only member of the Jade Ravens to actually survive the battle against the Crimson Fleet. After witnessing the fall of her comrades and their subsequent reincarnation into new bodies she finds once again reaffirmation for her faith in S'Thar. Additionally, Liamae has decided to try her luck on a different path, namely that of joining with the group lead by Viselys. Seeing how close Viselys and Saris came to death during the battle, and having heard all their adventures Liamae is convinced that S'Thar has been favoring them and wants to pair her luck with theirs.


Female human sorcerer 6/favored soul 6 (Rudd)
CN Medium humanoid
Complete Divine 12
Init +2; Senses listen +2, Spot +2
Languages Common, Elven, Sylvan

AC 14, touch 13, flat-footed 12
hp 57 ( HD)
Fort +8, Ref +9, Will +13

Spd 30 ft.
Melee mwk dagger +4 (1d4-1/19-20)
Ranged mwk shortbow +8 (1d6/x3)
Base Atk +4; Grp +3
Combat Gear Wand of Mage Armor (15 charges), Wand of Spiritual Weapon (32 charges),

Favored Soul Spells Known (CL 6th, +6 ranged touch)

2nd (4/day) - Mantle of Love, Cure Moderate Wounds, Zone of Truth

1st (6/day) - Block the Seed, Command (DC 13), Cure Light Wounds, Divine Favor, Shield of Faith

0 (6/day) - Analyze Fertility, Cure Minor Wounds, Detect Pregnancy, Guidance, Mending, Resistance, Virtue

Available at higher levels:
Level 3 - Analyze Ancestry, Lifebond

Sorcerer Spells Known (CL 6th, +6 ranged touch)

3rd (3/day) - Invisibility Sphere

2nd (4/day) - Hideous Laughter (DC 17), Flaming Sphere

1st (7/day) - Charm Person (DC 16), Magic Missile, Shield, Unseen Servant

0 (6/day) - Acid Splash, Daze (DC 15), Detect Magic, Light, Prestidigitation, Read Magic, Message

Abilities Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 24
SQ Summon Familiar(snake named Irradar)
Feats Alertness, Brew Potion, Great Fortitude, Iron Will, Martial Weapon Proficiency (shortbow), Spell Focus (enchantment), Weapon Focus (shortbow)
Skills Bluff +7, Concentration +8, Knowledge (arcana) +7, Knowledge (heal) +4, Spellcraft: +7
Possessions combat gear, mwk dagger, mwk shortbow with 20 arrows, Ring of Protection +1, Cloak of Charisma +4, silver holy symbol worth 50 gp, 78 gp

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