Narfoul Meridine

Male human cleric 7
NE Medium humanoid
Init +5; Senses Listen +7, Spot +7
Languages Common


AC 21 touch 11, flat-footed 20
Hp 53 (7 HD)
Fort +7, Ref +3, Will +9


Spd 20 ft. (4 squares)
Melee +1 Spell Storing Heavy Mace +9 (d8+4 + spell; 20/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +8
Combat Gear +1 spell storing heavy mace
Spells Prepared (CL 7th, +8 melee touch, +6 ranged touch)
4th – Inflict Critical Wounds (Domain), Divine Power, Inflict Critical Wounds
3rd – Resist Energy: Fire (Domain), Invisibility Purge, Searing Light (2), Water Breathing
2nd – Produce Flame (Domain), Aid, Bull’s Strength, Calm Emotions, Inflict Moderate Wounds
1st - Burning Hands (Domain), Bane, Cause Fear, Command, Doom, Entropic Shield
0 - Create Water, Detect Magic, Guidance, Light, Purify Food & Drink, Read Magic,


Abilities Str 16, Dex 12, Con 14, Int 10, Wis 18, Cha 14
SQ Domains: Destruction (smite 1/day), Fire (turn/destroy water creatures 3/day)
Feats Improved Initiative, Power Attack, Improved Bull Rush, Cleave
Skills Concentration +12, Heal +14


Possessions combat gear plus mithral half-plate, +1 heavy steel shield, 5 gp

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