Zan Oldavin

A jaunty, flamboyant man who takes perhaps too keen an interest in his dagger collection, Zan's carefree and sometimes irresponsible attitude tends to get all four of the Jade Ravens into trouble with the authorities. Of course, Zan doesn't view his pranks and stunts as anything more than charming attempts to keep things lively and interesting.

Of the Jade Ravens, Zan is the least happy with Farshore. Although Liamae had a rougher time on the journey, Zan hated every moment of it with a passion. He misses the press of the city crowd, the wide range of choices when it comes to entertainment and alcohol, and the raw sense of civilization that Sasserine offers. Only his eroding sense of loyalty to Lavinia and the Jade Ravens got him on the Blue Nixie, and now he regrets that choice bitterly. His situation is compounded by an irrational fear of the jungle. He's had several glimpses of what dwells in its depths, and wants nothing to do with the Isle of Dread. As a result, he increasingly spends his time at the Last Coconut, drinking away the weeks and growing angrier and angrier. It's quite possible he has come to see the Viselys as symbols of his situation, but he has agreed to cooperate with Viselys’ plans on the promise that Viselys would help Zan return to Sasserine when a trade route could be established.

During the battle against the Crimson Fleet Zan was killed. Though there was little he cared for on the Isle of Dread, when his spirit was offered a way back by Ken-ji's reincarnation spell Zan did return. Unfortunately the reincarnation spell did not bring him back into his old body, nor that of the race he had been. As a newly risen halfling, Zan is not so thrilled, and being shorter of stature has made his short temper even worse. However, Zan has found some comfort in his talks with his fellow Jade Raven, Kaskus, as they compare their previous lives (and heights) to their new ones. This has had the interesting effect of strengthening Zan's loyalty to the Jade Ravens and his duty to Lavinia, though it has done nothing to improve his love of the accursed Isle of Dread.


Male half-elf rogue 7
N Medium humanoid (elf)
Init +3; Senses low-light vision, Listen +0, Spot +0
Languages Common, Elven, Orc

AC 19, touch 13, Oat-footed 16; uncanny dodge
hp 41 (7 HD)
Immune sleep
Fort +4, Ref +8, Will +1; evasion

Spd 30 ft.
Melee +1 rapier +9 (ld6+1/18-20)
Ranged mwk dagger +9 (ld4{19-20/x3) or
shortbow +8 (,d6/x3)
Base Atk +5; Grp +5
Atk Options Combat Expertise, sneak attack +4d6
Combat Gear potion of cure moderate wounds, potion of invisibility

Abilities Str 10, Dex 16, Con 14, Int 13, Wis 8, Cha 12
SQ trap sense +2
Feats Combat Expertise, Improved Disarm, Weapon Finesse
Skills Balance +12, Diplomacy +3, Disable Device +8, Escape Artist +10, Gather Information +3, Hide +10, Move Silently +10, Open Lock +10, Search +14, Tumble +10, Use Magic Device +8
Possessions combat gear, +1 studded leather, +1 buckler, +1 rapier, shortbow with 20 arrows, 8 masterwork daggers, goggles of minute seeing, 14 gp

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